EV: Expected Value. The average worth of a single pull over the long run. EV % compares that to the pull price, so a positive number means that across many pulls you get back more than you pay. It is a long-term average, not a per-pull promise: a gacha can have a low win rate yet a high EV when a few big prizes cover the losses of all the other pulls.
GEV: Gross EV. The same return but after the platform's instant buyback rate, so it reflects what you would actually get back if you resold every pull right away.
RAE: Risk-Adjusted EV. Tells you which pack gives you the best return for the least amount of gambling: it takes the Gross EV and adjusts it for how spread out the prizes are, so a pack that leans on lucky hits scores below a steadier one with the same return, and a higher RAE is always the better pack. Read it as a score to compare and rank packs, not as a return you will get: because a bad, swingy pack gets dragged down hard, a very negative RAE just flags the worst of the worst, while the real expected loss is the EV and GEV.
WIN: Win Rate, read from the gacha's published odds. K is for keeping the card: the chance a pull is worth at least what you paid. S is for selling it back instantly: the chance the buyback cash still covers the price after the platform's cut. S is always the harder bar to clear, so it sits at or below K.
RISK: Volatility. How spread out the possible prizes are. Low means most pulls land near the average, High means a few rare hits carry most of the value.


HIGH RiskMythic Pokémon Gacha Pack


HIGH RiskGrail Pokémon Gacha Pack

HIGH RiskOne Piece Emperor Pack


HIGH RiskLegendary Pokémon Gacha Pack


HIGH RiskOne Piece Gacha Pack


HIGH RiskElite Pokémon Gacha Pack


HIGH Risk


