Pull.fun

@pulldotfun

Gacha platform on HyperEVM (Hyperliquid's EVM chain) for tokenized PSA-graded Pokémon cards, with per-tier drop rates, HYPE pricing, and an 85% instant buyback.

Founded 2026
Not publicly disclosed
Not publicly disclosed
Tracked by Vollector
HyperEVM

Overview

Pull.fun is a gacha-style platform for tokenized graded trading cards built on HyperEVM, the EVM-compatible chain of the Hyperliquid ecosystem. Users open digital packs to pull real, vaulted PSA-graded Pokémon cards, with each pack publishing a target expected value and a full drop-rate table (Common through Mythic) before opening, so the odds of a pull are transparent up front. Pulls are paid in HYPE, and an 85% instant buyback gives pulls liquidity instead of forcing a physical redemption.

How It Works

Each pack lists a fixed price per pull and a rarity distribution split into tiers (Common, Uncommon, Rare, Epic, Legendary, Mythic), where every tier publishes its drop rate and the market-value band of the cards inside it. Opening a pack draws a tokenized graded card backed by the physical PSA slab held in vaulted custody. Winners can keep the tokenized card, sell it back to the platform at 85% of market value for instant liquidity, or redeem the underlying physical card. Pack pages surface the chase cards available in each tier with live market prices, and supply is capped per pack with remaining slots shown.

Key Features

  • On-chain gacha pulls settled on HyperEVM (Hyperliquid)
  • Packs priced and paid in HYPE
  • Transparent per-tier drop rates (Common–Mythic) with value bands
  • Published target expected value for every pack
  • 85% instant buyback on pulls
  • PSA-graded cards backed by vaulted physical slabs
  • Capped pack supply with live remaining-slot counts

Pros

  • +Full drop rates and chase-card market prices published per pack
  • +Instant buyback provides predictable liquidity
  • +Fast, low-cost transactions on HyperEVM
  • +Taps directly into the Hyperliquid ecosystem and its HYPE holders
  • +Physical redemption of the underlying graded card

Cons

  • −Newer platform with a limited public track record
  • −Single-chain (HyperEVM) and currently focused on Pokémon
  • −HYPE pricing exposes pulls to native-token volatility
  • −Gacha mechanics carry gambling-like variance with no guaranteed return
  • −Limited public information on team and backing

Supported Collectible Types

Pokémon graded cards

Ready to explore Pull.fun?

Visit the platform to start collecting tokenized Real-World Assets, then track your Pull.fun portfolio alongside all your other platforms with Vollector.

Frequently Asked Questions about Pull.fun

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